Loadout
Traits 65
Cost, unlock rank and whether each trait burns on use, is mission-only, or comes from a Pact.
Demented Pact: Acquire a random Trait and some Hunt Dollars when your Hunter or teammate picks up a Clue.
Receive a small Stamina boost when entering critical health.
While using Dark Sight, decreases Dark Sight noise and increases sounds of enemy Hunters in the direction you're facing.
Quicker reloading of dual-wielded pistols, and custom clip reloads for semi-auto pistol sets.
Increase melee effectiveness of Throwing Knives and Throwing Axes.
Reduce reaction range of animals. Does not affect monsters (like Hellhounds).
All melee attacks do double damage.
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes, and Throwing Knives to 75m. Also applies to Beetle View.
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)
While using Dark Sight, loud sounds such as gunshots and explosions are highlighted. Gunshots from silenced weapons with Subsonic Ammo can't be seen. (200m)
Infernal Pact: Greatly increase health regeneration while standing in flames. Your Hunter can't catch on fire.
Bleeding will not escalate from light to medium or intense.
Reduce reload time for Crossbows, Bomb Launchers, and Bomb Lances.
Reduces melee Stamina cost and flinching when taking damage.
Recover unfired round when performing partial reloads.
Reduce the damage taken from explosions by 50%. Greatly reduce the duration of being fully blinded by a Flash Bomb.
Unlock Conditional Trait Effects on the Beastface, Kiteskin, Vigilant, Pain Sense, and Frontiersman Traits. Conditional Effects activate when their base Trait is equipped.
Interact with a live horse, cow, or animal cage to restore 1 Health Chunk.
While using Dark Sight, temporarily lower your Max HP by 15 to heal your teammate 75 HP and remove their negative status effects. (25m)
Get a health and stamina boost when your team picks up a Clue or closes a Rift.
Receive Dark Sight Boost when looting downed Hunters.
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.
Defuse thrown explosives by interacting with them.
You will not lose your Hunter if you fail to extract, but equipment and missing Health Chunks will be lost.
Restock all types of Decoys from Ammo Crates.
Start stamina recovery sooner.
Double the amount of health restored by First Aid Kits.
Faster rate-of-fire when using one-handed or two-handed single-action pistols.
Prepare some bullets in hand to reload single-shot rifles, and their non-pistol variants, faster.
Grounded Pact: Looting a Hunter while at least one Health Chunk is empty or missing triggers a Restoration for your Hunter.
Grounded Pact: Looting a Hunter while at least one Health Chunk is empty or missing triggers a Restoration for your Hunter.
Grounded Pact: Looting a Hunter while at least one Health Chunk is empty or missing triggers a Restoration for your Hunter.
Infernal Pact: In exchange for 1 Pledge Mark, restore a missing Health Chunk.
Infernal Pact: If you have 4 Pledge Marks, you can't catch on fire (even when downed). Your Health Chunks burn at a slower rate while standing in flames.
Use Tools one extra time.
Walk and sprint faster in deep water. Also make less noise while crouched in water.
Killing monsters restores a small amount of health.
Sprint at full speed for a longer duration.
Gain +3 Weapon Capacity.
Reduce damage taken from blunt melee attacks by 25%.
Increase the damage of a Hunting Bow and reduce sway at full draw. Can use Arrows in melee attacks.
Lunar Pact: If you have 4 Pledge Marks, regenerate health continuously until fully healed.
Primal Pact: While using Dark Sight, sense when enemy Hunters are nearby. (75m)
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.
Significantly reduce fall damage.
Faster rate of fire from the hip (First Aim Stage) when using lever-action weapons.
Vault, fall, and climb ladders silently. Also reduces the sound of walking through noise traps.
Receive three shot effects when picking up a Bounty Token: Antidote, Stamina, and Regeneration.
Drowned Pact: Greatly increase health and stamina regeneration while in water, and marginally increase them while exposed to heavy rain.
Sheath a Katana to enable a first strike attack that does extra damage.
Drastically reduce the time needed to recover from poisoning.
Using Dark Sight, revive a downed teammate from a distance, though at the cost of a small amount of health. (25m)
Receive an additional item when looting Hunters or opening Tool Boxes.
While using Dark Sight, see nearby bleeding, poisoned, and burning Hunters. Also applies to Beetle View. (150m)
Lawful Pact: Looting a Hunter will restore one Health Chunk.
Reduce the time needed to use First Aid Kits.
Increase throwing range for all Throwables.
Place and disarm traps quietly.
While using Dark Sight, remotely manipulate, interact with, and agitate in-world objects and animals. (50m) Also applies to Beetle View.
Gain +1 Weapon Capacity.
Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration for your Hunter.
Your Hunter won't lose a Health Chunk when downed.
While using Dark Sight, interact with a Trait Spur within range to trigger a Restoration effect for your team. (25m) Also applies to Beetle View.
Your Hunter revives with up to full health.
While alive, reduce all fire damage and stop burn speed and stop time from escalating.
Remain in scope view after firing a shot while using any weapon with a scope.
Using Dark Sight, interact with nearby Clues, Rifts, banishable Targets, and Bounty Tokens. (25m)
Monsters can’t see and won't attack you, but they can still hear you.
Ringmaster Troupe: While using Dark Sight, damage any monster or Target once. (25m)
Using Dark Sight, channel a monster within range to jump to its location and kill it instantly. Excludes Targets, Water Devils, Bileweavers, Meatheads, Brutes, and Ursa Mortis. (50m)
Boost Event Points by 10%. Please Note: If you have a Hunter with this Trait after the end of the Event, the Trait will be removed and the Upgrade Points will be refunded.
Reduce noise when performing melee attacks.
Allows you to loot a Scarce Trait off an enemy Hunter's body, leaving Siphon in its place.
Gradually lessen weapon sway when looking through a scope or Aperture sights.
Sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.
While using Dark Sight, nearby traps and active Beetles are highlighted. Also applies to Beetle View. (25m)
While using Dark Sight, double the regeneration rate for health and all stamina types.
Looting a Hunter will always reward you money.
Reduce noise when selecting equipment.
While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View.